resident Evil come to Death by the light of day in the next chapter, bringing the new Killer Nemesis a unique new power. The survivors who come to the game are Jill Valentine and Leon Kennedy. Each character brings three new unique perks to the game, and the killer as always has a new power.
In this article, I will talk about the power of the Nemesis. I have articles on Nemesis Benefits, Jill Valentine Benefits, and Leon Kennedy Benefits.
A glimpse of the power of Nemesis
The power of nemesis in Death by the light of day is called T-Virus, and that gives it a special attack called Tentacle Strike. Holding the power button will prepare Nemesis to attack, allowing him to aim at him but slightly reducing his movement speed. Once the power is charged, you can press the attack button to trigger Tentacle Strike. This attack springs in a thin straight line in front of Nemesis. Its area of effect is represented by a special blue effect. Letting go of the power button will cancel this attack.
All survivors hit by Tentacle Strike for the first time will be infected. You can tell the survivors are contaminated because they have a blue special effect on their profile picture, have a cough, and have blue fluid on them. From the point of view of the survivors, they will also have a special blue effect on the edges of their screen.
If an Infected Survivor is hit by Tentacle Strike, they will be damaged by a health condition. Survivors can heal themselves or others of the infection by finding a vaccine. These vaccines are in supply crates. Auras from Supply Crates are revealed to Survivors when contaminated.
Using the vaccine cures the survivor of the infection, but there is a catch. There are only four vaccines on the whole map, so survivors should consider whether healing themselves immediately is a good idea. Once a Survivor is healed, their location is revealed to Nemesis by the Killer Instinct effect for a few seconds.
The second part of Nemesis’ Death by the light of day potency is the rate of mutation. Nemesis starts a trial with mutation rate I. There is a progress bar around the T-Virus icon in a trial that represents mutation rate. When the Nemesis hits a Survivor with Tentacle Strike, they gain the Mutation Rate. Each survivor counts only once for the progression of the mutation rate. Hitting the same Survivor multiple times with Tentacle Strike will not result in any mutation rate.
It only takes two hits of a survivor to go from mutation rate I to rate II. Hitting two more Survivors will grant a major process towards Mutation Rate III, but will not improve the potency of the Nemesis. He will have to hit zombies with Tentacle Strike to go to Mutation Rate III. More on that later!
At Mutation Rate II, the Nemesis can smash palettes and breakable walls with Tentacle Strike. At mutation rate III, the range of Sprawling Strike is increased. Each time the Nemesis increases in mutation rate, all players in a trial will hear a unique sound.
The last part of the Nemesis power is Zombies! There are two zombies that will roam the map slowly. Zombie auras are revealed to Nemesis in white. Nemesis can destroy these zombies with Tentacle Strike to progress towards mutation rate. Nemesis can also destroy zombies with his basic attack if you don’t need mutation rate. The destroyed zombies will reappear after a certain time.
When a zombie sees a survivor, it turns into a chase animation and chases after them. If the survivor stray too far from a zombie, he will give up the chase and wander aimlessly again. When a zombie catches up with a survivor, it tries to hit them and can infect the survivors. If an infected survivor is hit by a zombie, they will be damaged by a health condition.
Survivors can destroy zombies by throwing paddles at them. Zombies can also be blinded with flashlights, which turns them off for a period of time.
Nemesis has a complex power that can win Death by the light of day Games. However, improper use of it can cause you to lose parts as well. The main drawbacks of the Nemesis power are that you have to hit the survivors with Tentacle Strike before you can hurt them, and the zombies are unreliable. Nemesis creates pressure by contaminating survivors, so your goal will be to force survivors to use all four vaccines at the start of a trial.
My biggest tip is not to focus too much on hitting every survivor you find with Tentacle Strike. If you get the chance to hit survivors with your basic attack, do so. Whenever you hurt yourself, a Survivor puts pressure on them, which helps you.
Try using Tentacle Strike for situations where you wouldn’t be able to launch a basic attack on a survivor, such as when a survivor throws a paddle. Playing Nemesis effectively is knowing how to balance using Tentacle Strike with basic attacks.
Now let’s talk about these zombies. They can be incredibly useful on interior maps, as they can block entire hallways for survivors as they roam around. This can create surprise dead ends for survivors, even those you are not currently chasing. Although the zombies make little growls, they don’t make a sound all the time. This allows them to Surprise Survivors running around corners without checking first.
On widely open maps, zombies are less useful, but they can cluster around survivors as they unintentionally lead zombies to their friends. Having both zombies around a Hanging Survivor is one of the best situations for Nemesis, as it makes saving Hooks even more dangerous.
What the Nemesis would primarily use for zombies is information. If you pay attention to the zombie auras, you can tell that they are chasing survivors by their animation. As long as their arms are outstretched, they are chasing someone.
Along with this, the zombies will hang around for a second if a Survivor they were chasing gets into a locker. You can also tell when a zombie has been knocked out by a blind flashlight as they will stay put for several seconds.
Benefits of using with Nemesis
The power of the Nemesis will work great with generator delay builds, as longer games are very beneficial for it. The longer the game lasts, the more survivors you can infect. Ideally, you want to force the survivors to use up all the vaccines before the gates are fed.
I think basic attack perks like Sloppy Butcher and Save the Best for Last have potential on Nemesis as well. Using these perks would take Survivors off guard, as they still expect you to go for the sprawling strike, allowing you to easily capitalize on their mistakes.
Monitor and Abuse can be used on Nemesis to reduce his terror radius when not hunting. This allows you to catch survivors by surprise and get a free tentacle hit or basic attack hit.
Bamboozle on Nemesis is great for locking windows. Something to keep in mind though, is that Tentacle Strike can hit survivors through windows. So it’s not always a bad thing for Nemesis to lock a Survivor into a Window Vault animation. Bamboozle would be for windows that make it difficult for a survivor to pass tentacles.
The perks you shouldn’t be using on Nemesis are Brutal Strength, Stamina, and Spiritual Fury. Nemesis does not need any advantages for the paddles as Tentacle Strike allows her to play safely around them. You can wait for a Survivor to throw or jump a paddle and get a free hit from Tentacle Strike. Once Nemesis is Mutation Rate II, he can break palettes with Tentacle Strike, which takes away all of his brute force value.
There’s everything you need to know about the Nemesis power in Death by the light of day. To see the power of the Nemesis in action, watch my video below.
The Nemesis is the first killer to bring NPCs into Death by the light of day and with them he is quite a threat. If you want to learn more about the benefits of Nemesis, check out my article.
Good luck in the fog and stay tuned for more Death by the light of day guide!